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Your music is under attack… You must liberate it!

In Symphony, you fight through levels uniquely generated by your own song collection, discover items and vanquish bosses to defeat the evil within!

With Symphony, we wanted to push the limits of user-music-based gameplay and focused on two concepts:

Your music creates the game

Every song has a unique emotion, sound and rhythm, and we wanted the gameplay to capture that as fully as possible. When your music gets intense or calmer, so does the gameplay. Enemies appear and shoot on the beat of the music. Some weapons are music-driven. Each song has its personality and it directly translates into gameplay.

Replayability

In Symphony, each song in your collection not only becomes a unique level, but also provides you with an item you can equip and challenges you with score targets to reach. As you progress through the game, you unlock new difficulty levels, new items and abilities! This means you have many reasons to play your favorite song over and over.

 

There's a lot to the game, and we'll be discussing it here in the coming weeks. Check back with us! In the meantime, our voting page at the Indie Game Challenge has a nice Q&A on Symphony.

 

With Symphony, we wanted to push the limits of user-music-based gameplay and focused on two areas:

Your music creates the game
Every song has a unique emotion, sound and rhythm, and we wanted the gameplay to capture that more than ever before. When your music gets intense or calmer, so does the gameplay. Enemies appear and shoot on the beat of the music. Some weapons are music-driven. Each song has its personality and it directly translates into gameplay.

Tons of replayability
In Symphony, each of your songs is not only a new unique level, but it also provides you with an item you can equip and score targets to reach. As you progress for the game, you unlock new difficulty levels, new items and abilities!